10 Gaming Boss Fight Tropes That Need To Die
The humble Boss Fight is as intrinsic to gaming as the 'jump' button (and blowing on cartridges).
From the early, formative years of Atari and Intellivision, through to the heyday of Nintendo, Sega and beyond, gamers have always tested their skills and claimed playground bragging rights by defeating bosses, usually at the end of a level or stage.
The structure is as familiar to players as the buttons beneath their thumbs: get to the end of a level, defeat a boss, rinse and repeat until the darkness has been lifted and/or the princess saved. The actual fights themselves are similarly predictable, and are usually heralded by a door slamming shut behind a player and the music changing.
While the gaming landscape has evolved exponentially with each new console generation, with the likes of Sony, Microsoft and - yes - even Nintendo putting more power than ever before in the palm of players' hands, boss fights have, sadly, failed to follow suit in the innovation stakes, sticking instead to tried and tested formula for thirty years or more.
Whilst this familiarity can often be a good thing, there are certain boss fight tropes which simply need to die.